:: Judge: DEDO Game: Freaky Variant: Dipmach Gunboat
:: Deadline: F1900AX Thu Jan 01 1970 01:00:00 +0100
Game 'freaky' is already terminated before starting.
The parameters for 'freaky' are as follows:
Move clock 1380 min 6.00 next 47.50 grace 47.50 delay 0.25 days -MTWTF-
Retreat clock 1380 min 0.00 next 23.50 grace 23.50 delay 0.25 days -MTWTF-
Adjust clock 1380 min 0.00 next 23.50 grace 23.50 delay 0.25 days -MTWTF-
Access: Any-site, Level: Any, Moderated, Dedication: -150.
Variant: Dipmach, Gunboat.
Flags: NoNMR, NoList, NoProxy, DIAS, StrictWait.
Mach: Famine, Plague, Loans, Assassination, Special, NoForts, Adjacency.
xFlags: LateCount, CostalConvoy, Concessions, Max Absence: 15.
Press: None (except to Master).
Power Assignments: By Preference List or Randomly.
Winning Centers: 15, Winning Countries: 2.
GENERAL INFORMATION:
HOW TO JOIN: This game has "PRFBOTH" turned on.
This setting works as follows:
1) If you SET PREFERENCE *, you are asking for a random power.
Powers are assigned first to those players who chose a
random power [SET PREFERENCE *].
2) Powers are assigned then to those players who
submitted a preference list [SET PREFERENCE AEFGIRT].
3) Finally powers are assigned to those players who
submitted no choice.
This game is conducted under standard EP House Rules:
http://www.diplom.org/DipPouch/Email/ep.house.rules.txt
The following special rules also govern this game:
1. This game requires that you maintain a decent ontime ratio. Do not
hold up the game by being late. In the interest of maintaining timely
play for all players in this game, the GM must eject any player who has
been late more than 20% of the time in this game and has already been
late 4 times or more.
2. If you need an absence during the game, you should do this on your
own by submitting a 'set absence' command to the judge in the following
format:
'Set Absence Jan 01 00:00 TO Jan 06 23:59'
Just be sure that you have requested your absence well before you need
it because the judge will not accept an absence request that starts
before the current deadline.
DIPMACH RULES:
Introduction
Dipmach is an adaption of the Standard Diplomacy Map for play with the
Machiavelli (Classical or version 2) rules. In this game we will play
with the classical rules of Machiavelli.
YOU HAVE TO READ THE CLASSICAL RULES OF MACHIAVELLI. IN ORDER TO GET
THEM send 'get info.machiavelli' to the judge.
Setup is the same as for standard Diplomacy.
Modes of play
Dipmach can either be played as:
a) 2 or 3-season Diplomacy with or without garrisons (not in this
game)
b) good ol' Machiavelli (like in this game)
a) Diplomacy style play
To be able to play as 3-season Diplomacy you must set up the game thus:
create ?gamename yourpassword dipmach
set mach2 (enables the "diplomacy build and control rules")
set nodice (removes disasters, variable income and more)
set nomoney (removes all use of money)
set nospecial (removes the use of elite and militia units)
set nosummer (there will be no summer move)
set nogarrisons (garrisons may not be used or built or coverted
to)
What are the differences with Diplomacy if I play "3-season dip w/
garr" ?
Just these few:
1) you can garrison* an A or F by ordering e.g. A LON C G or
F LON C G (fleets only in provinces with an anchor symbol).
2) you can convert* an A to an F by e.g. ordering in spring
A LON C G and in summer G LON C F.
3) a garrisoned unit may be eliminated by siege by e.g. ordering
A LON B G for two *consecutive seasons*
(you do not have to write A LON B G LON as an army can only
besiege a G in the province that the army is present in).
4) there is also a summer season
*Only some SC's (cities) may be garrisoned, these are indicated by
square
SC symbols. (The number in some cities is for Mach play only and can be
ignored in this case.)
To play 100% Standard Diplomacy also set these flags
set nogarrisons (this removes the use of garrisons)
set nosummer (this removes the summer moves and plagues)
b) Machiavelli notes
1) Famine, plague and storms tables have been added.
2) There are no fortresses on the map.
3) Kiel Canal
This feature allows a fleet in Helgoland Bight to move to Kiel and
then on to the Baltic Sea and vice versa, and a fleet in Holland to
move to Kiel and then to Berlin/Baltic Sea and vice versa.
4) Denmark
A fleet moving from the Baltic to Skagerrak must first enter
Denmark.
Army units can move between Denmark and Sweden.
5) Dardanelles, the Sea of Marmara and the Bosphorus
This feature allows a fleet in the Black Sea to move to
Constantinople and then on to the Aegean Sea and vice versa, and a
fleet in Bulgaria/ec or Ankara to move to Constantinople and the on
to either of the Aegean Sea, Bulgaria/sc or Smyrna.
6) Constantinople province
This area straddles the abovementioned straits and and army is not
blocked by those.
7) St. Petersburg province
*Both* a fleet in in STP/NC *and* STP/SC may convert to garrison. A
garrison may likewise convert to a fleet on both coasts. This means
that a fleet in BAR has a backdoor into BAL.
(This feature is due to Machiavelli not having split coasts and thus
no
rules covering this. This issue will not be adressed soon.)
8) Income
England, Germany and Russia have two dice for variable income. All
other
countries (Austria, Italy, France and Turkey) have one. In addition
to
the playing powers the owner of Spain or Sweden will receive an
additional roll for variable income.
State dice 1 2 3 4 5 6 Initial Major city
Austria 1 1 2 2 3 3 4 0 Vienna/2
England 2 1 2 2 3 3 4 3 London/3
France 1 2 3 3 4 5 6 1 Paris/3
Germany 2 1 2 2 3 3 4 3 Berlin/3
Italy 1 2 3 3 4 4 5 1 Rome/2
Russia 1 2 3 3 4 5 5 3 Moscow/3
Turkey 1 1 2 3 3 4 4 0 Constantinople/2
Spain 1 0 0 0 1 1 1 0 Spain/2
Sweden 1 0 0 0 0 1 1 0 -
Belgium - - - - - - - - Belgium/2
The major city and variable incomes are based on the various
countries
GNP at the time. That is why some have 2 dice while others have 1.
Belgium earned a lot from its rapacious exploitation of the Congo!
Spain was pretty rich and Sweden earned a lot from its iron mines
and
woods and related industries.
Austria and Turkey were on the other hand not that well managed.
9) Unit availability for Machiavelli2
England, France, Germany and Russia can build any type of unit
Austria: no elite professional AGF; only bribe/maintain citizens
militia
F units.
Italy: no elite professional AGF.
Turkey: no elite professional AGF; no citizens militia F.
Fleet limits are based on the fleet availability about 1914, as
those
figures were easy to find. The only diffrence with 1901 is that
everybody had less units. But relative strengths were about the
same.
Turkey had essentially no fleet, and the elite mercenary is
available
only for game balance. As Italy and Austria had less fleet units
than
EFGR, I choose to simulate this by removing elite professional
availability for them.
Army sizes, i.e. SC availability are kept as in Standard Diplomacy,
although I slightly penalized AIT in Mach2 by removing access to the
elite professinal army/garrison unit.
Setup
Game begins in spring 1901
A: Austria A-Budapest, A-Vienna, F-Trieste, Bohemia, Galicia, Tyrolia
E: England A-Liverpool, F-Edinburgh, F-London, Clyde, Yorkshire, Wales
F: France A-Marseilles, A-Paris, F-Brest, Burgundy, Gascony, Picardy
G: Germany A-Berlin, A-Munich, F-Kiel, Prussia, Ruhr, Silesia
I: Italy A-Rome, A-Venice, F-Naples, Apulia, Piedmont, Tuscany
R: Russia A-Moscow, A-Warsaw, F-Sevastopol, F-St Petersburg/sc,
Finland, Livonia, Ukraine
T: Turkey A-Constantinople, A-Smyrna, F-Ankara, Armenia, Syria
&: Autonomous garrisons G-Holland, G-Belgium, G-Sweden, G-Denmark,
G-Portugal, G-Spain
HERE ARE THE CHARTS FOR PLAGUE AND FAMINE:
#no fam in lon, par, vie, ber, rome; but twice in albania
Famine: 2 3 4 5 6 7 8 9 10 11 12
2: const stp wales belgi ----- ----- ----- norwa pruss brest
-----
3: edinb marse portu bulga ----- ----- ----- tunis sevas munic
budap
4: greec tusca burgu ----- ----- ----- ----- ----- tyrol picar
liver
5: alban ----- livon ----- ----- ----- ----- ----- gasco yorks
-----
6: ----- ----- ----- ----- ----- ----- ----- ----- ----- -----
-----
7: ----- ----- ----- ----- naf alban syria ----- ----- -----
-----
8: ----- ----- ----- ----- ----- ----- ----- ----- ----- -----
-----
9: denma ----- apuli ----- ----- ----- ----- bohem ----- -----
-----
10: venic siles ----- finla ----- ----- ----- ukrai armen -----
serbi
11: spain galic ankar naple ----- ----- ----- ----- ruman warsa
kiel
12: mosco smyrn holla piedm ----- ----- ----- clyde swede tries
ruhr
#plague is in this case viral epidemics, typhus, trench fever etc
Plague: 2 3 4 5 6 7 8 9 10 11 12
2: londo budap venic picar tunis ----- armen bohem spain holla
mosco
3: swede marse pruss ankar ----- ----- ----- ukrai naple brest
berli
4: smyrn tusca burgu ----- ----- ----- ----- ----- ----- siles
edinb
5: gasco ----- ----- ----- ----- ----- ----- ----- ----- -----
piedm
6: clyde ----- ----- ----- ----- ----- ----- ----- ----- -----
-----
7: ----- ----- ----- ----- ----- naf alban ----- ----- -----
-----
8: ----- ----- ----- ----- ----- syria ----- ----- ----- -----
apuli
9: norwa ----- ----- ----- ----- ----- ----- ----- ----- galic
greec
10: warsa finla york ----- ----- ----- ----- ----- belgi bulga
ruhr
11: munic liver tries ----- ----- ----- ----- tyrol ruman stp
rome
12: vienn const portu sevas wales ----- livon serbi kiel denma
paris
__________________________________________________
Do You Yahoo!?
En finir avec le spam? Yahoo! Mail vous offre la meilleure protection possible contre les messages non sollicités
http://mail.yahoo.fr Yahoo! Mail
The following players are signed up for game 'freaky':
Master yves_grosdidier at yahoo.com
Observer someone@somewhere
a power someone@somewhere
a power someone@somewhere
a power someone@somewhere
a power someone@somewhere
--------------------------------------------------------------------------
Welcome to the DEDO Judge
Running the latest njudge-1.7.5
All games to be run with a master, and in English (unless stated
otherwise in their comment field).
Problems to be reported to mailto:dedo_keeper at faztek.org
To subscribe to discussion group,
mailto:dedo_talk-subscribe at yahoogroups.com
Web-page: http://www.faztek.org/~dedo
--------------------------------------------------------------------------