:: Judge: USAZ Game: Kingman Variant: Standard Gunboat
:: Deadline: S1910M Thu Sep 18 2008 23:30:00 -0700
Game 'kingman' order #040 (S1910M) has a deadline of Thu Sep 18 2008 23:30:00 -0700.
Those who haven't gotten their orders in will be abandoned if nothing
is received by Fri Sep 19 2008 21:30:00 -0700.
The parameters for 'kingman' are as follows:
Move clock 1410 min 12.00 next 22.00 grace 22.00 delay 0.50 days SMTWTFS
Retreat clock -1 min 0.00 next 22.00 grace 22.00 delay 0.50 days SMTWTFS
Adjust clock -1 min 0.00 next 22.00 grace 22.00 delay 0.50 days SMTWTFS
Access: Any-site, Level: Any, Moderated, Dedication: -10.
Variant: Standard, Gunboat.
Flags: NoNMR, NoProxy, DIAS.
xFlags: HomeCentres, LateCount, NoResume, Concessions, Max Absence: 15.
Press: None (except to Master).
Power Assignments: By Preference List Only.
Winning Centers: 18.
Index: 48
This game was created by The Diplomatic Pouch Game Queue System
I'm naming a series of no-press games after cities and towns in Arizona. This is a gunboat (anonymous) no-press game of Diplomacy with deadlines everyday formed from the Diplomatic Pouch Game Queue System.
Please observe the EP Rules for this game:
http://www.diplom.org/Email/judge/ep.house.rules.html
Please note that any players who fail to submit orders by the end of a grace period may be replaced. If you are going on vacation, please submit a SET ABSENCE command to the judge, or contact me using "press to m". This includes the time while the game is forming. Habitual lateness (usually more than 10 latenesses in a game) can result in a player being ejected from the game.
Kingman, Arizona was founded in 1882. Situated in the scenic Hualapai Valley between the Cerbat and Hualapai mountain ranges in northwestern Arizona, it is known for its very modest beginnings as a simple railroad siding near Beale’s Springs in the Middleton Section along the newly constructed route of the Atlantic and Pacific Railroad. Arizona can boast the longest stretch of Route 66 still in existence between Chicago and Los Angeles. Beginning just west of Ashfork and continuing from Seligman through
Peach Springs, this stretch of the original road positions Kingman as the "Heart of Historic Route 66."
The following players are signed up for game 'kingman':
Master sledgehammerdiplomacy at cox.net
Austria move 10/10 1 someone@somewhere
England 2 someone@somewhere
France move 13/13 1 someone@somewhere
Germany move 8/8 0 someone@somewhere
Italy 8 someone@somewhere
Russia 2 someone@somewhere
Turkey move 3/3 0 someone@somewhere
Observer someone@somewhere
Status of the Movement phase for Spring of 1910. (kingman.040)
Austria: Army Moscow.
Austria: Army Armenia.
Austria: Fleet Bulgaria (south coast).
Austria: Army Rumania.
Austria: Army Serbia.
Austria: Army Vienna.
Austria: Army Warsaw.
Austria: Fleet Greece.
Austria: Army Galicia.
Austria: Army Trieste.
France: Army Burgundy.
France: Army Picardy.
France: Fleet North Sea.
France: Army Tuscany.
France: Fleet Edinburgh.
France: Fleet Ionian Sea.
France: Fleet Albania.
France: Fleet Tyrrhenian Sea.
France: Army Gascony.
France: Army Apulia.
France: Army Venice.
France: Army Piedmont.
France: Fleet Marseilles.
Germany: Army Silesia.
Germany: Fleet St Petersburg (north coast).
Germany: Fleet Prussia.
Germany: Army Livonia.
Germany: Fleet Norway.
Germany: Army Berlin.
Germany: Army Munich.
Germany: Army Bohemia.
Turkey: Army Constantinople.
Turkey: Army Smyrna.
Turkey: Fleet Ankara.
Ownership of supply centers:
Austria: Budapest, Bulgaria, Greece, Moscow, Rumania, Serbia, Sevastopol,
Trieste, Vienna, Warsaw.
France: Belgium, Brest, Edinburgh, Liverpool, London, Marseilles, Naples,
Paris, Portugal, Rome, Spain, Tunis, Venice.
Germany: Berlin, Denmark, Holland, Kiel, Munich, Norway, St Petersburg,
Sweden.
Turkey: Ankara, Constantinople, Smyrna.
Austria: 10 Supply centers, 10 Units: Builds 0 units.
France: 13 Supply centers, 13 Units: Builds 0 units.
Germany: 8 Supply centers, 8 Units: Builds 0 units.
Turkey: 3 Supply centers, 3 Units: Builds 0 units.
=3D=3D=3D
The judge's address is: usaz dot judge at cox dot net
Report any judge problems to: usaz dot judgekeeper at cox dot net
New registrations will be reviewed for completeness, and deleted if found incomplete.
Please use the IAMALSO command instead of registering twice.
Unmoderated games are not permitted.