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Round 1 | Round 2 | Round 3 |
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2002bpa01 5-way (AEFIR, 1908) 2002bpa05 | 4-way (AEGI, 1912) 2002bpa09 | Solo (Italy, 1911) |
2002bpa02 3-way (EGT, 1906) 2002bpa06 | 4-way (AIRE, 1905) 2002bpa10 | 2-way (AG, 1910) |
2002bpa03 3-way (FRT, 1911) 2002bpa07 | 3-way (EFT, 1906) 2002bpa11 | Solo (Italy, 1907) |
2002bpa04 3-way (FRT, 1907) 2002bpa08 | Solo (Austria, 1907) 2002bpa12 | 2-way (AT, 1912) |
The games are standard Diplomacy per the 1982 rulebook.
Three rounds of four games each are being played (there are 28 players in the tournament). Seeding was done using the ARMADA Diplomacy Tournament Manager software, with players guaranteed to play the maximum possible number of different opponents, to play a different power in each round, and to not play both England and France, or Russia and Turkey, or Italy and Austria.
Orders can be submitted via e-mail or at the Web page for the game, using an assigned password (which can be changed by the player).
All declared draws must be unanimously voted by all players owning at least one supply center, and must include all such players. Concession of the game to a single player (but not to any combination of two or more players) may be agreed unanimously.
Result | Points |
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Solo Victory | 132 pts. minus number of game-years played plus number of supply centers held (or 18, whichever is greater) |
Two-Way Draw | 121 pts. minus number of game-years played |
Three-Way Draw | 77 pts. minus number of game-years played |
Four-Way Draw | 55 pts. minus number of game-years played |
Five-Way Draw | 44 pts. minus number of game-years played |
Six-Way Draw | 33 pts. minus number of game-years played |
Seven-Way Draw | 22 pts. minus number of game-years played |
Elimination, Concession, or Survival To See Another Player Solo | 0 pts. plus number of game-years played plus number of supply centers held |
Movement phase orders will be due every Thursday at noon, Eastern Time (U.S.). Players who have not issued orders by that time will have automatic HOLD orders issued for all their units. Phases will be processed early if all players issue orders and do not request a "wait until deadline."
Retreat and adjustment phases will have 24 hour deadlines (due at the next noon that is 18 or more hours after the day on which the previous phase orders are processed). Missed retreat deadlines will result in disbanded units. Missed adjustment deadlines will result in waived builds and random removals.