2002 BPA Diplomacy PBEM Tournament

Members of the Boardgame Players Association played in the BPA's 2002 Diplomacy PBEM tournament.


Results

RankPlayerRound 1Round 2Round 3Total
1.Michael Day7171143285
2.Richard Prast7171111253
3.Scott Nedza7071109250
4.Walter Nedza3614310189
5.Warren Day707111188
6.Bob Day47139150
7.Ken Gutermuth1110109130
8.Scott Ramsey665011127
9.Kevin Youells66506122
10.Paul Horvath3644787
David Sherwood7061187
Sandy Wible7061187
13.Jimmy Lorenz717785
14.Forest Cole667679
 
RankPlayerRound 1Round 2Round 3Total
15.Mary Day5501267
16.Phil McCabe650864
17.Jimmy Fung5441160
18.Pat Flory544554
19.Bill Banks3641050
20.Charles Johnson, Jr.366749
21.Tim Richardson571022
22.Christopher Lee65920
23.Steve Newkirk67619
24.Bob McGinness75618
Scott Hilstrom76518
Daniel Sherwood65718
27.Martin Svensson65415
28.Tony Kerstiens34512


The Games

To go to the Website for each game, click on the game name in the list below. The full game summary (including the identities of the player of each power in each game) can be found there.
Round 1Round 2Round 3
2002bpa01
5-way (AEFIR, 1908)
2002bpa05
4-way (AEGI, 1912)
2002bpa09
Solo (Italy, 1911)
2002bpa02
3-way (EGT, 1906)
2002bpa06
4-way (AIRE, 1905)
2002bpa10
2-way (AG, 1910)
2002bpa03
3-way (FRT, 1911)
2002bpa07
3-way (EFT, 1906)
2002bpa11
Solo (Italy, 1907)
2002bpa04
3-way (FRT, 1907)
2002bpa08
Solo (Austria, 1907)
2002bpa12
2-way (AT, 1912)


Game and Tournament Details

The games are being run at The DPjudge, which is part and parcel of The Diplomatic Pouch, the Internet home page of the Diplomacy gameplay hobby.

The games are standard Diplomacy per the 1982 rulebook.

Three rounds of four games each are being played (there are 28 players in the tournament). Seeding was done using the ARMADA Diplomacy Tournament Manager software, with players guaranteed to play the maximum possible number of different opponents, to play a different power in each round, and to not play both England and France, or Russia and Turkey, or Italy and Austria.

Orders can be submitted via e-mail or at the Web page for the game, using an assigned password (which can be changed by the player).

All declared draws must be unanimously voted by all players owning at least one supply center, and must include all such players. Concession of the game to a single player (but not to any combination of two or more players) may be agreed unanimously.


Scoring

The following points will be awarded based on performance:

ResultPoints
Solo Victory132 pts. minus number of game-years played
plus number of supply centers held (or 18, whichever is greater)
Two-Way Draw121 pts. minus number of game-years played
Three-Way Draw77 pts. minus number of game-years played
Four-Way Draw55 pts. minus number of game-years played
Five-Way Draw44 pts. minus number of game-years played
Six-Way Draw33 pts. minus number of game-years played
Seven-Way Draw22 pts. minus number of game-years played
Elimination, Concession, or
Survival To See Another Player Solo
0 pts. plus number of game-years played
plus number of supply centers held


Deadline Handling and Start and End Dates

Deadline for submission of the first (Spring 1901 Movement phase) orders is 10 January 2002. Games will end when a victor is determined, when a draw is declared, or (as a draw including all players still holding supply centers) on 4 July 2002, whichever comes first.

Movement phase orders will be due every Thursday at noon, Eastern Time (U.S.). Players who have not issued orders by that time will have automatic HOLD orders issued for all their units. Phases will be processed early if all players issue orders and do not request a "wait until deadline."

Retreat and adjustment phases will have 24 hour deadlines (due at the next noon that is 18 or more hours after the day on which the previous phase orders are processed). Missed retreat deadlines will result in disbanded units. Missed adjustment deadlines will result in waived builds and random removals.